Abilities are skill sets that heroes begin with or can obtain or learn and develop in different ways. Certain abilities are not available to all heroes. Certain abilities are also applicable to creatures and followers.
List of abilities[]
Ability | Hero classes | Foes | Function | |
---|---|---|---|---|
Class ability | Acquirable | |||
Class abilities | ||||
Attack Multiple Foes | WoD | Barbarian, Ranger, Rogue | ✓ | Chance (%) to attack up to three opponents |
Attack of Opportunity | Cultist, Elf, Rogue | After landing an attack, chance (artifice%) to inflict an additional attack at (artifice%) damage of the original attack | ||
Club Attack | Barbarian | +10 damage (passive) | ||
Combat Luck | Gnome Champion | Adds Luck to H2H, Dodge, Parry, and MGR | ||
Critical Hit | Barbarian, Monk, WoD | ✓ | Chance (%) to inflict a critical hit, which instantly kills targets without resistance | |
Double Attack | Adept | All classes | ✓ | Chance (%) to inflict two physical attacks against a single target |
Entertaining | Elf | Allows the hero to perform in Inns and other locations to earn gold | ||
Hardiness | Barbarian | Chance (%) to avoid death when defeated in battle | ||
Harvesting | Ranger, Rogue | Chance to harvest herbs in eligible areas | ||
Howl of Discord | WoD | ✓ | Every 8 rounds, perform an irresistible attack that targets up to 5 opponents, dealing 10+(Level/2) damage. Works even if hero is petrified, paralyzed, tangled, or frozen. | |
Immunity to Poison | Dwarf, Cultist, WoD | All classes | ✓ | Immunity to all negative effects of poison |
Journey to Distant Lands | Ranger | Enables exiting Darkmoor Swamp and Goblin Territory at any time. Obviates the need of maps of certain areas such as the Hellfire Mountains. | ||
Looting Gravestones | Rogue | Allows the rogue to gain gold by looting gravestones. | ||
Planting | Cultist, Healer | Chance to plant herbs to gain experience, after a non-special-encounter battle in an eligible area | ||
Rebirth | Healer | Equivalent to an accumulated resurrection count (1 is given per level-up) | ||
Resist Critical Hit | All classes | ✓ | Incur damage equal to 1/6 of max HP upon receiving a critical hit | |
Stealing | Cultist, Elf, Rogue | All classes | Enables hero to steal from shops | |
Acquirable abilities | ||||
Craftsmanship | All classes | Enables purchase of schematics. Determines proficiency in using schematics. | ||
Dagger Storm | Cultist | ✓ | Once every 5 rounds, unleash a physical attack against up to 7 opponents. Granted by the Baldric of Feathers. | |
Plague | All classes | -30 penalty to H2H, Parry, Dodge, Ranged, and MGR. Received during the Plagued! quest in the Ruins of Thallis. | ||
Poisoned Weapon | All classes | ✓ | Inflict poison damage in the given amount | |
Regeneration | All classes | ✓ | Automatically heal the given amount of HP per combat round | |
Slayer | Most classes | The damage roll always results in the maximum possible value. Given by the Golem Fist, Golem Sledge, and the Paladin Aura spell. | ||
Stealth | Cultist | Adds artifice (up to 30) to H2H, Ranged, Parry and Dodge. Given by the Varg Cloak. | ||
Triple Strike | Elf, Ranger | ✓ | Chance (%) to inflict three physical attacks against a single target; otherwise, a double attack is performed instead. Granted by the Grandbow of Speed. | |
Dark Forest Auras | ||||
Aura of Fear | All classes | All opponents receive -10 to H2H, Ranged, Dodge and Parry | ||
Aura of Victory | +10 to H2H, Ranged, Dodge and Parry | |||
Aura of Enchantment | +1 enchantment bonus to weapon damage and armor | |||
Aura of Health | Hero receives Immunity to Poison and +4 vitality | |||
Aura of Might | +8 Strength, +8 Willpower and +4 Intelligence | |||
Commemorative | ||||
Luddite | Given to heroes who went through a two-day server rollback that occurred in 2016 | |||
Veteran | Given to heroes who predate the reset of 2010 | |||
Monsters/followers only | ||||
Concealment | ✓ | Similar to camouflage, but is activated without spellcasting | ||
Deserter | ✓ | Follower has a chance to desert when the hero takes a turn action | ||
Relentless | ✓ | The monster never flees from combat |