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Armor (ARM) is an attribute used in the combat system. Armor is granted by various items, including armor, belts, rings, and other equipment, as well as by defensive spells such as FlameShield.

Effects[]

Each time a hero or creature is hit by a melee or ranged attack, the incoming damage (which is governed by the attacker's "damage" attribute) is reduced by the defender's "Armor Roll", which is computed as follows. If the armor roll exceeds the incoming damage, then the incoming damage is entirely absorbed by armor, resulting in no damage taken.

  • Armor Roll = Armor/2 + Random [0 to (Armor/2 – 1)] + Armor Enchantment Bonus

The factor Armor/2 is truncated to the nearest integer. Consequently, only even numbers actually affect the armor roll. For example, an armor value of 5 is equivalent to an armor value of 4.

For heroes, armor is displayed in the format A (B) + E, where A is the base armor, B is the modified armor, and E is the armor enchantment bonus. Only the modified armor and the enchantment bonus are relevant for purposes of calculating the armor roll.

The armor enchantment bonus also serves to reduce incoming spell damage, by an amount equal to the enchantment bonus times 2. Only the enchantment bonus affects incoming spell damage. The standard armor value has no effect on spell damage.

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