Charged item, known in-game as combat items and also referred to as charged combat items, are consumable items that have a limited number of uses. Charged items are readied prior to combat, and are consumed during combat. All charged items appear in-game as "Stacks" since multiple instances are grouped together. Items that have more than one maximum charge can be recharged at Wizard Tower, effectively giving you more charges of the item.
Most charged items are Wands and Gems that cast spells during combat. Spells cast in this manner have the same properties as those cast as a learned spell, enchantment, or item-granted spell, but with the following differences:
- Unlike spells cast by the user, spells cast by charged items do not benefit from the hero's intelligence attribute. For this reason, offensive spells cast by charged items have limited effectiveness against opponents with high magic resistance.
- Spells cast from charged items can be re-cast before the normal cooldown is over by reading multiple charged items. For this reason, defensive self-buff spells cast by charged items can be consecutively recast without incurring downtime.
The number of consecutive recasts may be limited by the maximum casts per stack of a charged item.
- For example, the Invisibility Gem is limited to one cast per stack during a single battle. Therefore, Invisibility Gems can be used no more than five times during combat, by readying five of such items prior to combat.
- On the other hand, the Anti-Magic Gem does not have a recast limit. Thus, a single stack of Anti-Magic Gem will recast once the spell cooldown has elapsed. However, given that the Anti-Magic Shield spell has a cooldown that is longer than its duration, it is necessary to ready two stacks of Anti-Magic Gems in order to enable continuous recast without cooldown. In this case, the two stacks will alternate in being cast.
|Anti-Magic Gem||Anti-Magic Shield||10||Wizards Guild, Nomad's Outpost (500 gold)|
|Invisibility Gem||Invisibility (45)||10||Wizards Guild, Nomad's Outpost (400 gold)|
|Shadow Gem||Summon Shadowbeast||10||Dark Forest (Abandoned Altar), Desolate Wastelands (Lair of Reavers), Fertile Plains (Ruined Altar), HFM East (Abandoned Altar)|
|Gemstone of Death||Radiate Energy||5||Valley of Gur-Mechina (Ancient Graveyard, Tomb Crypt)|
|Jewel of Fiery Doom||Inferno||10||HFM South (Large Cave), Fertile Plains (Ruined Altar), Dark Forest (Abandoned Altar), Wild Gardens (Old Guardhouse), Elven Shop (3150 gold)|
|Jewel of the Gorgon||Petrify||3||HFM West (Snake Pit), HFM South (Large Cave), Fertile Plains (Ruined Shrine)|
|Firebomb||FireBlast||5||Wild Gardens Old Guardhouse, Elven Shop (360 gold)|
|Splinter of Burning||FireBlast||10||Dark Forest (Brashnard Ruins)|
|Splinter of Combustion||FireBall||5|
|Splinter of Detonation||Exploding Aura||3|
|Splinter of Transfixion||Paralytic Gaze||3|
|Large Oculus Eye||Paralytic Gaze||3||Abandoned Altars at HFM East and Dark Forest|
|Small Oculus Eye||Electrical Fury||5|