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Footwear are items equipped in the footwear slot. Footwear provide various bonuses to the wearer. Not available for purchase in the city, heroes will eventually find boots while adventuring in Ardania.

Basic footwear[]

Footwear Class ARM Effects Acquisition
Boots of Speed All except Adept 0 Speed +1 Quest: Foul Play
Boots of Evasiveness All Classes 0 Dodge +10 Fertile Plains, Ratman Battlegrounds, other locations
Silverhide Boots All Classes 0 Parry +5, Dodge +5 Fertile Plains, Ratman Battlegrounds, other locations
Battle Boots All Classes 1 Fertile Plains (Caravan), Thallis Mausoleum
Ranger's Boots All Classes 0 Parry +2, Dodge +2 Quest: Lost!

Crafted footwear[]

The following footwear are crafted from Wizard Tower schematics.

Footwear Class ARM Effects Schematic and ingredients
War Chargers All except Priestess, Wizard, Elf, Ranger, and Rogue 3 Strength +4, H2H +10 War Chargers schematic (Battle Boots, Rumble Mitts, Green Charm)
Wolfskin Greaves Cultist, Elf, Ranger, Rogue 2 Ranged +10, Parry +5, Dodge +5 Wolfskin Greaves schematic (Battle Boots, Silverhide Boots, Green Charm)
Boots of the Magi Priestess, Wizard 2 Intelligence +4, Parry +5, Dodge +5 Boots of the Magi schematic (Battle Boots, Silverhide Boots, Blue Charm)

Footwear from Gar Uta and Thallis[]

§ indicates that the footwear is socketable.

Footwear Class ARM Effects Acquisition
Boots of Lunord All except Solarus, Barbarian 2 Speed +2, Parry +10, Dodge +15, MGR +5, Damage +1 Quest: The Dead Wander in Gar-Uta
Bearskin Greaves Cultist 2 Parry +10, Dodge +10, Magic Resist +10, Hand-to-hand + 5, Damage +3 Ruins of Thallis
Healer's Boots Healer 2 Speed +1, H2H +10, Damage +2
Reinforced Sabaton Warrior 10 Artifice -5, Strength +8, Parry +5
Wizard Boots Wizard 1 Intelligence +6, Parry +5
Anvil Journey § Barbarian 0 Magic Resist +15, Damage +2, Strength +12
Eclipse § Solarus 3 Parry +10, Dodge +10, Hand-to-hand +15, Intelligence +4
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