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A measurement of one's logic. In combat, it is used to determine if any extra damage is done by a spell attack.

Intelligence (INT) is an attribute of heroes, creatures, and followers.

Effects[]

  • Spellcasting – A minimum of 11 intelligence is required to learn spellcasting. Intelligence can be trained to 12 at the Library in Valmorgen.
  • Attack resolution of spells
    • Intelligence increases the chance for offensive spells to penetrate an enemy's Magic Resistance (MGR).
    • The following rules apply:
      • Attack Factor = Random(1 to 100) + (Spell Level x 5) + INT
      • Defense Factor = 20 + MGR
      • The spell successfully hits if the "Attack Factor" is greater than the "Defense Factor"
    • The INT-based factor applies only to spells cast directly by the user. It does not apply to spells cast by charged combat items and artifacts, which do not benefit from INT.
  • Spell damage – Intelligence increases the magic damage done by offensive spells cast directly by the user.
    • The damage bonus from intelligence is INT/4, truncated down to the nearest integer. Therefore, spell damage increases by 1 for every 4 points in INT.
    • Damage done by spell = base spell damage + INT/4 - (Armor enchantment value of opponent)
    • The INT-based factor applies only to spells cast directly by the user. It does not apply to spells cast by charged combat items and artifacts, which do not benefit from INT.
  • Craftsmanship – Intelligence is used with the craftsmanship ability when attempting to craft or embed items using schematics:
    • A crafting attempt is successful if:
      • Craftsmanship + (Intelligence / 2) - Random(1,20) > (Difficulty x 5) + 20

Increasing intelligence[]

Permanent increases[]

Notable items[]

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