Invisibility (67) is the greater of the two "invisibility" spells. Its in-game name is simply "invisibility", but is often more precisely referred to as "Invisibility (67)" to distinguish it from "Invisibility (45)", the lesser of the two invisibility spells. The numbers 67 and 45 are internal identifiers known from developer comments; these identifiers do not appear in-game. This spell is available as an enchantment or from charged items.
Spell info[]
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Type | Non-offensive spell |
Effects | Caster becomes unseen by enemies for 10 turns, even when attacking. This spell can be cast every 12 turns in combat. |
Level | 7 |
Cooldown | 12 |
Duration | 10 |
Notes[]
- The only inherent differences between this spell and the lesser invisibility spell (invisibility (45)) are the cooldown and duration properties. However, the different implementations of these spells also result in additional differences in gameplay, as described below.
- As a spell cast by the Wand of Invisibility, the user is able to obtain up to 100 combat rounds of continuous invisibility by readying five wands. By contrast, the Invisibility Gem, which casts invisibility (45), offers only up to 25 rounds of continuous invisibility. This difference in maximum invisibility length is partially due to the differences in duration, but is also due to fact that the Wand of Invisibility can expend both of its charges during a single fight, whereas the Invisibility Gem can only expend one charge per fight.
- Invisibility (67) is obtainable as an enchantment, which offers unlimited recasts during combat, whereas invisibility (45) is obtainable only as a spell cast by a charged item (Invisibility Gems). Accordingly, Invisibility (67) can provide invisibility throughout long fights.
Acquisition[]
- Krolm's Anvil (Abandoned Temple special encounter) – 2 turns + 30000 gold for 20 turns of this spell, as an accumulated enchantment
- Hellfire Mountains / Thallis Ruins (springs)
- Wand of Invisibility