Poison refers to a type of consumable items that provides the ability to poison enemies. During combat, if a poison-equipped hero lands a basic attack (i.e., a non-spell attack that is not parried or dodged) against an opponent, the opponent will be poisoned for 10 combat rounds during which they lose health by a certain amount per combat round. Each successful hit renews the counter. Poison disables the opponent from using abilities that heal or regenerate health. A single dose of poison is applied to the hero's weapon at the start of combat and lasts for the combat's full duration, providing a cheap counter to many opponents' regeneration ability. Heroes and creatures that have Immunity to Poison are immune to poisoning.
List of poisons[]
In order for a poison consumable to be used during combat, it must be placed in one of the readied-items slots. If readied for combat, the poison will be consumed at the start of combat to grant the user a certain amount of poison damage.
Name | Damage | Acquisition |
---|---|---|
Giant Spider Venom | 1 | Treldan Wood |
Viper Venom | 1 | Rogues Guild (20 Gold Valmorgen, 30 Gold Lormidia), Leprechaun Valley |
Widow's Brew | 2 | Rogues Guild (60 Gold Valmorgen, 80 Gold Lormidia), Leprechaun Valley |
Strangleweed Spit | 3 | Rogues Guild (180 Gold Valmorgen, 210 Gold Lormida), Nomad's Outpost (288 or 180 gold) |
Green Death Poison | 4 | Nomad's Outpost (540 gold), Sunken City, created by the Alchemist in Lichfield Hollow from Poisonous Herbs |
Refined Spider Venom | 5 | Created by the Alchemist in Lichfield Hollow from Giant Spider Venom |
Poison can be equipped by all classes except the Monk class. Monks can inflict poison only by equipping the Set of Brass Knuckles.
See also[]
- Poisoned Weapon – Ability that achieves the same effect as poison consumables. The poison damage of consumable poisons and poisoned-effect items (such as the Bracers of Defilement) are not stackable.