Potions are consumable items that provide a beneficial effect to the user for a certain duration of turns. Unlike healing aids, poison, and charged combat items, potions are manually consumed outside of combat via the inventory interface.
Potion effects last 10 turns per potion, on average. The turn duration of a particular effect is stackable by consumable additional quantities of the same potion.
List of potions
|Available in Valmorgen|
|Potion of Goblin Strength||45||Strength +4||Gnome Hovel (Valmorgen and Lormidia), Goblin Shop (in Mayhew)|
|Potion of Monster Detection||60 or 96||Allows detection of monsters before combat||Wizards Guild in any city (60 gold), Nomad's Outpost Shop (60 or 96 Gold)|
|Available in Lormidia's Magic Bazaar|
|Regeneration Elixir||350||Regenerate 1 HP per round, does not stack with Champion's Vigor or hero spells||Lormidia Magic Bazaar, Nomad's Outpost Shop|
|Fire Balm||200||+5 Damage for Ranged Weapons|
|Potion of Dirgo Strength||400||+40 Strength|
|Shapeshift Tincture||400||Armor +6, Max HP + 35, Strength + 10|
|Tonic of Speed||400||Winged Feet enchantment (Travel time between locations reduced to 1/3, rounded down, Double Attack +20))|
|Minotaur Potion||800||Strength +10, Vitality +2, H2H +10, Armor +5 HP +40||Wizard Tower, Nomad's Outpost Shop|
|Medusa Potion||800 or 1280||Int +20, Parry +20, MGR +50, HP +45|
|Dryad Potion||800 or 1280||Artifice +20, Ranged +20, Dodge +35, Parry +30, MGR +30|
|Werewolf Potion||500||Strength +12, Armor +1, dodge/Parry -5, Regeneration(2)(Stacks with other regen)||Wizard Tower only|
*The potion effects of Merlan's Tower potions are mutually mutually-exclusive with one another, and are also mutually-exclusive with the effect of the Shapeshift Tincture. If one effect is currently active, consuming a potion with a mutually-exclusive effect will cancel the original effect.