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Rings are items equipped in the ring slot. Many rings provide important or powerful bonuses. The Ring of Protection, available right from the beginning, is likely the first important ring that a hero will use. All rings except for the class-specific rings and the Right of Mightier Devastation can be socketed into the Ring Amulet.

List of rings[]

Ring Effects Acquisition/Notes
Dark Band Damage +2, H2H +10, Ranged +10, Parry +10, Dodge +10 Sunken City (Ruined Building), Thallis (Mausoleum), Krolm's Anvil (Burial Ground)
Entropic Circle Luck +2, Armor +1, H2H +3 Catacombs (Tomb), Goblin Territory (Goblin Mounds), Fertile Plains (Ruined Shrine)
Gold Clover Ring Luck +7 Ratman Battleground, Witch King Ruins
Ring of Devastation +3 Spell Damage, -20 Parry and Dodge Catacombs (Tombs), Darkmoor Swamp (Small Ships), Goblin Territory (Goblin Mounds), HFM South (Giant Cave), Sunken City
Ring of Fortitude Vit +4, Armor +5, MGR +15 Fertile Plains (Caravan Escort), Thallis Mausoleum, Nomad's Outpost (200 gold, after completing Nomads' Arena quest)
Ring of Might
(Not usable by Healer, Priestess, and Wizard)
H2H and Ranged +10, Damage +2 Darkmoor Swamp (Small Ship), HFM South (Giant Cave), HFM East (Grove of Daemonwood), Valley of Gur-Mechina (Tomb)
Ring of Mighty Devastation Exploding Aura Schematic from Wizard Tower: Dark Band, Ring of Devastation, Ring of Might, Splinter of Detonation
Ring of Mightier Devastation Exploding Aura, MGR+10 Imp's Workshop: Dark Wizard's Crystal Ball, Bar of Gold
Ring of Protection Armor +2, Parry +10, Dodge +10, MGR +10 Marketplace, Catacombs (Tombs), Darkmoor Swamp (Small Ship, Hermit), Goblin Territory (Goblin Camp, Goblin Mound)
Silver Band Regeneration (1) Buried Cathedral, Dark Forest (Daemonwood Grove, Abandoned Altar), Valley of Gur-Mechina (Tomb Crypt)
Tholarian Signet Ring MGR +15 Royal Scepter Quest reward, Witch King Ruins
Class-specific rings
Black Band (Rogue only) Ranged +15, Dodge +15, Parry +20, Damage +4 Ruins of Thallis (Thallis items)
Ring of Divine Protection (Paladin only) Parry +15, Dodge +15, Magic Resist +15, Armor +2
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