Schematics is a feature that allows players to craft new items, or embed certain items into other items. Basic schematics can be obtained from the Valmorgen Library, while more advanced ones can be obtained from other locations.
Overview[]
At least 1 point in the craftsmanship ability is required before schematics can be purchased. Schematics that have been purchased (or otherwise obtained) are accessed through the Schematics section of the Journal interface. Schematics can be utilized in one of two ways - crafting new items from a combination of ingredients, and embedding certain stat-boosting items into other items that have been socketed.
Creating new items[]
Once you have the necessary ingredients (specified in the Schematic description) and the schematic itself, combining the ingredients will result in a new item in your inventory. The ingredients will be removed upon a successful or unsuccessful combination. You'll receive 10XP for each difficulty level with a successful completion, with a chance of receiving a free point of craftmanship.
Socketing and embedding[]
Socketing an item allows you to embed Beard Rings or other eligible stat-boosting items into it, allowing for the creation of customized items. For instance, you could create an item with bonuses to Willpower solely for use when praying at a temple.
To socket an item, visit the Socket Carver in Lichfield Hollow. Each socketed item will be marked in your inventory as such, and can hold up to one, two, or three embeddable items. The number of items that have been embedded is also shown in the item's name. For instance, Socketed (1/3) Longbow +3 indicates that one item has been embedded, out of three socket slots.
Embedding a socketed item is performed in the same manner as crafting a new item. That is, open up the corresponding schematic in the schematics section of the journal, and fill in the fields with eligible items. The base item into which additional items are being embedded will be selectable as an ingredient. You'll receive 2XP per difficulty level for each item added by socketing.
Crafting success formula[]
Successful execution of a schematic depends on the craftsmanship ability. Heroes should make sure that their craftsmanship is high enough to guarantee successful use of a schematic, as otherwise, items are reduced to junk upon failure.
Success in using a schematic occurs if
where "Intelligence" is the hero's Intelligence attribute, "Rand(1,20)" is a random number from 1 to 20, and "Difficulty" is the difficulty rating of the schematic. The exception is when the schematic has a difficulty of 0, which results in a 100% chance for success regardless of the other factors. The term (Intelligence / 2) is believed to be rounded down to the nearest integer.
Therefore, success is guaranteed if
Craftsmanship can be trained to 40 at the Dwarven Engineer in the Magic Bazaar in Lormidia. A craftsmanship of 40 enables almost all schematics to be used with a 100% chance of success regardless of intelligence. Alternatively, if a hero does not possess high craftsmanship, the hero can use potions or equipment that can boosts intelligence. For example, the Medusa Potion raises INT by 20 points, equivalent to 10 points in craftsmanship.
Valmorgen Library schematics[]
The following schematics are purchased from the library in Valmorgen.
*The Dwarven Headband schematic is not displayed as being usable by Dwarves. However, Dwarves can be still use it to embed Beard Rings into the Adult Dwarven Headband.
Abandoned Library and Wild Gardens schematics[]
- All schematics listed below (except for the Gate Key) are found in the Abandoned Library inside the Wild Gardens. The Wild Gardens is a sub-location of the Dark Forest.
- Many items resulting from the Abandoned Library Schematics may be further upgraded at the Imp's Workshop. See the Quick Reference Guide for an overview
*The Gate Key Schematic is found in the Wild Gardens Sorcerers Abode exit sequence rather than the Abandoned Library.
Wizard Tower schematics[]
The following schematics are purchased from Merlan's Wizard Tower. The schematics can be purchased after completing Merlan's quest line.
Schematic Title | Class | Ingredients | Result |
---|---|---|---|
Silverhide Archer Gloves | Cultist, Elf, Ranger, Rogue | Silver Varg Gloves, Rumble Mitts, Green Charm | Silverhide Archer Gloves |
War Gauntlets | All classes except the 3 ranged | Rumble Mitts, Gloves of Deflection, Green Charm | War Gauntlets |
Arcane Gloves | Priestess, Wizard | Rumble Mitts, Spellcasting Gloves, Blue Charm | Arcane Gloves |
War Chargers | All except Elf, Ranger, Rogue, Spellcasters | Rumble Mitts, Battle Boots, Green Charm | War Chargers |
Boots of the Magi | Priestess, Wizard | Silverhide Boots, Battle Boots, Blue Charm | Boots of the Magi |
Wolfskin Greaves | Cultist, Elf, Ranger, Rogue | Silverhide Boots, Battle Boots, Green Charm | Wolfskin Greaves |
Circlet of Lycanthropy | All except Barbarian and Solarus | Lunas Staff, Werewolf Potion, Silver Band | Circlet of Lycanthropy |
Ring of Mighty Devastation | All Classes | Ring of Might, Ring of Devastation, Dark Band, Splinter of Detonation | Ring of Mighty Devastation |
Grov-Urtat schematics[]
Schematic Title | Class | Ingredients | Result |
---|---|---|---|
Crafting Magnifier | All classes | Cracked Crystal Ball, Rusted Helmet, Barrel Hoop (junk) | Crafting Magnifier |
Crafting Caliper | All classes | Broken Bow, Old Gauntlet, Broken Arrowhead (junk) | Crafting Caliper |
Other schematics[]
Schematic Title | Class | Ingredients | Result |
---|---|---|---|
Desert Artifact | All classes | 4 Artifact Fragments from the The Desert Artifact quest | Desert Artifact holding 50 charges |