The Valley of Gur-Mechina is the destination on the Western Pass, traveling away from Traveller's dell, in the Hellfire Mountains region. Heroes may also come across this area by chance when exploring the Western and Southern mountain regions. The valley of Gur-Mechina contains a number of items guarded by powerful monsters.
Description[]
Inhabitants[]
- Leprechaun and Leprechaun Chieftain
- Banshee
- Wight, Greater Wight
- Plague Bearer
- Phantom Stalker
- Phantom Warrior
- Shade
- Shadow Beast
- Skeletal Warrior, Skeletal Knight
- Spectre
- Vampire
- Black Phantom*
- Liche*
- Vampire Queen*
The starred monsters are encountered in according crypts only.
Encounters[]
There are three types of location encounters. Location of any type sometimes contains an additional crypt into which the hero may descend. A hero can either just exit from the crypt anytime he wants or by finding (which sometimes could take dozens of turns, with occasional battles in between) and winning a battle in a "large tomb". Upon victory, heroes gain one of items mentioned below and some gold.
- Barrow: You either fight against 3-6 Phantom Warriors and descend into the barrow crypt or fight 2-4 Phantom Stalkers and return to valley.
- Barrow Crypt: Final battle includes Phantom Warriors, Phantom Stalkers, Banshees and a Black Phantom.
- Barrow:
- Barrow Crypt:
- Barrow Crypt: Final battle includes Phantom Warriors, Phantom Stalkers, Banshees and a Black Phantom.
- Tomb: The initial battle is against 2-6 Shadow Beasts, 0-2 Wights and 0-1 Greater Wight.
- Tomb Crypt: The final battle is against some Shadow Stalkers and a Vampire Queen, after which the hero receives certain high-level items. Heroes should beware that the Vampire Queen is able to leech XP from the hero even dropping below 0 XP.
- Tomb:
- Level 6 Weapons (e.g. Axe of Death, Flattener, Hammer of the Dwarves, Longsword of Decapitation, Random Slayer, Staff of Spite)
- Elven Great Bow, Lunas Staff, Mithril Greatsword
- Fine Steel Plate Armor, Fortified Loincloth +4
- Clan-emblazoned Large Shield, Mithril Tower Shield
- Bandanna of Thought Stimulation, Iron Skull Cap
- Mithril Belt
- Boots of Evasiveness, Silverhide Boots
- Lesser Amulet of Iron Will, Neckband of Smiting
- Ring of Might
- Shadow Gem
- Tomb Crypt:
- Level 7 Weapons (e.g. Avenger Longbow, Axe of Destiny, Crossbow of Destruction, Dagger of Vengeance, Hammer of the Gods, Weapon of Death)
- Anti-Enthalpy Armor, Impervious Chain Mail
- Protective Cloak
- Belt of Rage
- Spellcasting Gloves
- Hellbear Beard Ring, Shield Beard Ring, Skull Beard Ring, Medusa Beard Ring
- Gemstone of Death
- Teevus Wand (available only to Wizards)
- Tomb:
- Tomb Crypt: The final battle is against some Shadow Stalkers and a Vampire Queen, after which the hero receives certain high-level items. Heroes should beware that the Vampire Queen is able to leech XP from the hero even dropping below 0 XP.
- Ancient Graveyard: Initial battle against 2-6 Plague Bearers, 0-2 Specters and 0-2 Shades.
- Graveyard Crypt: Guarded by a Liche and few Shades.
- Ancient Graveyard:
- Graveyard Crypt:
- Graveyard Crypt: Guarded by a Liche and few Shades.
- The Ruins: This encounter is available for the Healer, Adept, Priestess and Wizard classes. Leads to good amount of gold and a mystic item depending on the class. It is guarded by Flowering Strangleweeds and a Doppleganger.
- Dense fog: lose 1-2 turns.
- Phantom Stalkers pack: fight with 2-3 Phantom Stalkers.
- Crypt Dust: inside crypts only, lose 1-4 turns (unless you have the Holy Water consumables)
Routes[]
- Hellfire Mountains South (1 turn)
- Hellfire Mountains West (1 turn)
- Travel the Western Pass (1 turn) to the Traveller's Dell