Weapons are items used for ranged and melee combat. Weapons are generally used to grant or enhance the hero's weapon damage, although many weapons also grant additional bonuses. Weapon can be enchanted up to +3 in any Wizards Guild and up to +4 in Lormidia after the completion of the Ascend the Wizard's Tower quest. Basic weapons can be obtained from the blacksmith, while more advanced weapons are found by adventuring or are crafted from schematics.
Most classes rely on weapons as their main source of damage. In addition to providing damage, many weapons also confer additional combat stats bonuses. The unique case is for Monks, who derive most of their weapon damage through the willpower stat, but may also equip weapons to enhance damage. Weapons are not needed for casting spells that the hero has learned. However, certain special weapons confer spells to the user or other stats bonuses relevant to spellcasting.
Basic weapons[]
The items below are the "original" weapons from Majesty. These weapons are plain in that they do not confer any bonuses in addition to the basic weapon damage, with the exception of the bows. Basic weapons are classified by tiers known as levels. Weapon damage increases by +1 for each weapon level. Weapons up to level 4 can be socketed, as indicated by the (§) symbol.
Non-crafted special weapons[]
The following weapons differ from the basic ones in that they confer notable stats effects upon the user. The weapons listed below vary greatly in strength.
Class | Weapon | Damage | Special Properties | Acquisition (see individual item pages for all locations) |
---|---|---|---|---|
Melee (except monk and warrior) | Golem Fist | 10 | Slayer ability | HFM South, Desolate Wastelands |
Adept | Lunas Staff | 13 | H2H +10, Parry +10, Strength +8. | HFM South, HFM East, Dark Forest (special encounter) |
Barbarian | Axe of the Covenant | 18 | STR +8, ART +8 | Quest: "Axe of the Covenant" |
Barbarian, Warrior | Goblin Overlord Axe | 14 | STR +5, INT -2 | Mayhew Goblin Shop, "Goblin Fortress"-type lairs |
Cultist | Lion's Dagger | 13 | Hand-to-hand +20, Parry +20 | Thallis Temple to Fervus |
Elf, Ranger | Goblin Shortbow | 8 | STR +5, INT -2 | Mayhew Goblin Shop, "Goblin Fortress"-type lairs |
Elven Great Bow | 13 | Ranged +10 | HFM North, HFM East, Ratman Battlegrounds | |
Monk | Studded Knuckle Dusters | 0 | §4, Parry +10 | HFM South, HFM East |
Set of Brass Knuckles | 0 | Parry +10, H2H +10, Damage +1, Poisoned Weapon (3) | Thallis Temple to Dauros | |
Solarus, Warrior | Goblin Champion Mace | 14 | STR +5, INT -2 | Mayhew Goblin Shop, "Goblin Fortress"-type lairs |
Warrior, Paladin | Goblin Champion Longsword | 12 | STR +5, INT -2 | Mayhew Goblin Shop, "Goblin Fortress"-type lairs |
Longsword of True Valour | 14 | STR +5, WP +5, H2H +10, Armor +2 | Quest: "Longsword of True Valour" | |
Paladin | Greatsword | 15 | §3 | Fertile Plains, other locations |
Mithril Greatsword | 16 | §3 | Fertile Plains, other locations | |
Greatsword of Justice | 17 | Paladin | HFM South, HFM West, Desolate Wastelands | |
Greatsword of Vanquishing | 18 | Paladin | HFM North, Gur-Mechina, Thallis Blacksmith | |
Warrior | Mithril Broadsword | 15 | H2H +5, Parry +5, §3 | HFM South, HFM West, HFM East |
Thallis Sword | 18 | H2H +5, Max HP +45 | Thallis Warriors Guild | |
Warrior of Discord | Blades of Mass Slaughtering | 25 | H2H +10, Critical Hit +1, Double Attack +30 | Thallis Warriors Guild |
Crafted weapons[]
- See also: Schematics
Many schematics allow heroes to assemble power weapons. There are two sets of schematics:
- Schematics of the first set are purchased from Valmorgen's Library. These schematics require, as ingredients, a level 6 basic weapon along with two or three "black" and/or "carved" accessories. Weapons crafted from these ingredients are generally mid-tier.
- Schematics of the second set are found in the Abandoned Library in the Dark Forest. Dark Forest items can be upgraded (indicated by "→") at the Imp Workshop in the Desolate Wastelands once the Imp's quest is completed and the listed ingredients have been obtained. Weapons of such origins are generally the most powerful.
Weapons crafted from Valmorgen library schematics[]
Weapons crafted from Abandoned Library schematics, and their upgrades[]
Class | Weapon | Damage | Special Properties | Ingredients |
---|---|---|---|---|
Adept | Tempest Shaft | 14 | Lightning Storm, H2H +10, Parry +10, Strength +8. | Mystic Staff (Valley of Gur-Mechina) Small Oculus Eye, Bellanite Shard |
→ Shaft of Greater Tempests | 16 | Lightning Storm, H2H +20, Parry +20, Strength +20 | Metal Strap, Goblin Grease | |
Barbarian | Axe of Fury | 25 | H2H +20, Strength +16 | Mystic Axe (HFM South), Splinter of Combustion, Small Oculus Eye |
→ Axe of Frenzy | 30 | H2H +20, Strength +16 | Mithril Alloy, Dark Wizard's Crystal Ball | |
Dwarf | Golem Sledge | 19 | Slayer ability | Mystic Hammer (HFM North), Golem Fist, Rumble Mitts, Bellanite Shard |
→ Golem Smiter | 20 | Slayer ability, Armor +2, H2H +20 | Flesh Hunter Fang Dust of a Dark Phantom | |
Elf, Ranger | Greatbow of Speed | 13 | Ranged +10, Double Attack +70. | Mystic Bow (HFM East), Splinter of Haste, Neckband of Smiting |
→ Grandbow of Speed | 12 | Ranged +15, Triple Attack +50. | Seed of a Strangleweed, String of Potence | |
Gnome | Champion Blade | 12 | Double Attack +60 | Mystic Dagger (HFM South), Splinter of Haste, Neckband of Smiting |
→ Knight's Blade | 13 | Double Attack +80, Hand-to-hand +10, Parry +5 | Very Sharp Enchanted Rock, Magic Skeleton Bone | |
Healer | Dagger of Valour | 10 | Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer) | Broken Mystic Greatsword (Valley of Gur-Mechina), Ring of Might, Plate Armor of Destiny, either a Greatsword of Justice or Greatsword of Vanquishing |
→ Dagger of Heroism | 12 | Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer), Parry +10 | Bar of Gold, Dust of a Dark Phantom | |
Paladin | Blade of Dauros | 19 | STR +10, Armor +2, Magic Resist +10 | Mystic Greatsword (HFM North), Bellanite Shard, Shard of Assimilation |
→ Blessed Blade of Dauros | 19 | STR +20, Armor +4, Magic Resist +20 | Mithril Alloy, Enchanted Idol | |
Priestess | Staff of Death | 1 | Deathblast Spell, Vitality -2. | Mystic Staff (Valley of Gur Mechina), Gemstone of Death (Valley of Gur Mechina), Bellanite Shard |
→ Doom Staff | 1 | Deathblast, Magic Resist +10, Intelligence +8 | Dragon Pearl, Metal Strap | |
Rogue | Bolt Spitter | 12 | Attack Multiple Foes +50, Double Attack +40, Ranged -15 | Mystic Crossbow (HFM East), Shard of Assimilation, Splinter of Haste |
→ Bolt Gutter | 12 | Attack Multiple Foes +80, Double Attack +65 | String of Potence, Dust of a Dark Phantom | |
Solarus | Blazing Mace | 22 | Strength +12, Intelligence +12 | Mystic Mace (HFM North), Splinter of Burning, Bellanite Shard |
→ Blasting Mace | 25 | Strength +24, Intelligence +16, Damage +3 | Very Sharp Enchanted Rock, Magic Skeleton Bone | |
Wizard | Teevus Staff | 1 | Vortex, Vitality -4. | Mystic Staff (Valley of Gur-Mechina), Teevus Wand, Bellanite Shard, Splinter of Burning |
→ Cleansed Teevus Staff | 1 | Vortex, Spell Damage +1 | Dragon Pearl, Goblin Grease |