The Wild Gardens is a random encounter from the Dark Forest. The Wild Gardens can be encountered only if you have the appropriate Rumor from the Blaze of Glory Tavern. Once the Gate Key is obtained, it is possible to freely travel to the Wild Gardens, even if the rumor is discarded.
Description[]
Inhabitants[]
- Camouflaged Hell Bear
- Flowering Fireweed
- AntiMagic Spider
- Invisible Troll
- Stoneskin Varg
- Blessed Minotaur
Encounters[]
- Old Guardhouse - Guarded by Blessed Minotaurs and Flowering Fireweeds. Gave various Black / Carved accessories, Black Charm, Bracers of Defilement, Firebomb, Jewel of Fiery Doom, Wand of Acid, Wand of the Barrier or Wand of Force
- Fountain - grants random enchantment. Spells include the ones found in the Hellfire Mountains.
- Pool - grants random enchantments. Spells include Blessing and all Arcane Accoutres Potions effects.
- Weathered Hall of Champions - a place to rest; gives Champion's Vigor enchantment (just get in and get out will be enough for that; a hero can't collect more than 10 turns, even with Gate Key).
- Abandoned Library - contains some monsters and leads to books with schematics.
- Flowers Encounter - Hero loses turns.
- Ground Collapse Ground gives way, hero falls into building cellar (hero loses 1-4 turns; unavoidable).
Exit[]
- You have to battle through the Sorcerer's Abode in order to exit the Gardens. The battle takes 4 turns, but if you don't have enough you can just wait at the entrance till the turns are generated. If you are defeated you return to the entrance of the Garden and can enter the Dark Forest.